NextTetromino = (GameObject)Instantiate(Resources.Load(GetRandomTetromino(), typeof(GameObject)), new Vector2(5.0f, 20.0f), Quaternion.identity) Public bool CheckIsAboveGrid(Tetromino tetromino) PlayerPrefs.SetInt("highscore3", currentScore) PlayerPrefs.SetInt("highscore2", currentScore) Įlse if (currentScore > startingHighScore3) PlayerPrefs.SetInt("highscore", currentScore) Įlse if (currentScore > startingHighScore2) PlayerPrefs.SetInt("highScore2", startingHighScore) PlayerPrefs.SetInt("highScore3", startingHighScore2) ![]() Hud_lines.text = numLinesCleared.ToString() ĬurrentScore += scoreOneLine + (currentLevel * 20) ĬurrentScore += scoreTwoLine + (currentLevel * 25) ĬurrentScore += scoreThreeLine + (currentLevel * 30) ĬurrentScore += scoreFourLine + (currentLevel * 40) ĪudioSource.PlayOneShot(clearedLineSound) Hud_score.text = currentScore.ToString() If ((startingAtLevelZero = true) || (startingAtLevelZero = false & numLinesCleared / 10 > startingLevel))ĭebug.Log("current Level : " + currentLevel) įallSpeed = 1.0f - ((float)currentLevel * 0.1f) ĭebug.Log("current Fall Speed : " + fallSpeed) StartingHighScore3 = PlayerPrefs.GetInt("highscore3") StartingHighScore2 = PlayerPrefs.GetInt("highscore2") StartingHighScore = PlayerPrefs.GetInt("highScore") Hud_level.text = currentLevel.ToString() Start is called before the first frame update ![]() Private Vector2 previewTetrominoPosition = new Vector2(-6.5f, 16) Public static Transform grid = new Transform ![]() I got some problem with my Tetris game on highscore, here's the game script /// The width of the Grid.
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